Physics Engine Pong Demo

This project uses the xcube2D game engine, employing C++ and SDL2. The requirement for the project was to develop and implement a key feature needed in a game engine. I chose to develop on the physics engine and in particular a collision system. To do this I used separating axis theorem and axis aligned bounding boxes.

Key Features:

  • Strong use of C++

  • Good implementation of both collision detection systems

  • Good code structure